Computer Science Seminar
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Title: "Simplifying Usage &/or Prototyping of Interactions Methods: Tactile, Tangible, and Technologically Immersive"
Abstract: Human–Computer Interaction (HCI) continues to evolve toward more immersive, context-aware, and embodied experiences. However, prototyping many such interactions and experiences using currently explored methods often requires complex tools, technical expertise, and significant development time, and may also be associated with practical challenges such as bulkiness, portability constraints, and the need for device enhancements by users. This talk, “Simplifying Prototyping of Interactions: Tactile, Tangible, and Technologically Immersive,” presents research focused on enabling lightweight, accessible strategies for creating rich interactive experiences across diverse contexts.
Abhijeet’s work explores approaches that lower barriers from both prototyping and usability perspectives while preserving the quality of user experience. By combining rapid prototyping methods, low-cost materials, and adaptable technological frameworks, the presentation highlights how simplifying tools and processes can accelerate innovation, foster creativity, and support context-sensitive product/technique usage. Overall, the overarching goal of his research is to make immersive interaction development and its usage more approachable, scalable, and sustainable across academic, research, and real-world environments.
About the Speaker: Abhijeet Mishra is a researcher in the Human-Computer Interaction (HCI) area at IIIT-Delhi, focusing on the design of haptics for VR/Smartphones, construction toolkits for interactive storytelling, Tangible User Interfaces for expressive communication, and intuitive interaction with smart devices. His work explores the interplay between physical and digital realms to design and engineer immersive and interactive devices/interactions. Abhijeet holds a PhD in HCI area from IIIT-Delhi, where he focused on fostering and introducing a simplified prototyping approach to enhance design accessibility in haptic devices and physical interaction development. His work has been published in premier venues such as IEEE Transactions on Visualization and Computer Graphics (TVCG) and SIGCHI UbiComp (IMWUT) along with multiple patents. His current research focuses on understanding users' interactions with emerging digital devices, and exploring and prototyping innovative tangible interfaces/interactions and haptic systems.
